Sport Rules

These Sport Rules define key principles and settlement guidelines for sports betting markets, ensuring consistent and transparent handling of bets across all supported sports.

These Sport Rules outline the general principles, definitions, and settlement guidelines applicable to sports betting markets. They explain how sporting events are conducted, how key match situations are interpreted for betting purposes, and how wagers are settled under standard, exceptional, and technical circumstances. These rules are designed to ensure clarity, transparency, and consistent application across all supported sports.

Football Rules

Football is played between two teams of eleven players. The objective is to score by sending the ball into the opponent’s goal. With the exception of the goalkeeper inside their own penalty area, players are not allowed to handle the ball. Outfield players may control the ball using their feet, head, chest, or other legal body parts.

A standard match consists of two halves of 45 minutes. The referee may add stoppage time at the end of each half to compensate for interruptions (injuries, substitutions, VAR checks, time-wasting, and other delays). In certain competitions, if a winner must be decided and the score is level at full time, extra time and/or a penalty shootout may apply depending on tournament rules.

Teams, Line-ups, and Minimum Players

Each team starts with one goalkeeper and ten outfield players. Players who are not in the starting line-up are listed as substitutes. A match cannot start or continue if a team has fewer than seven players on the field.

Formations describe how outfield players are positioned (defenders, midfielders, forwards). The goalkeeper is not typically included when formations are named.

Kit and Equipment

Teams must wear clearly distinguishable kits. The goalkeeper’s kit must be different from outfield players on both teams. Standard equipment includes a shirt, shorts, socks, and football boots. Players may not wear dangerous accessories such as rings, bracelets, necklaces, earrings, or similar items.

Additional equipment may be used for safety or weather conditions where permitted (e.g., gloves in cold weather, protective headgear, or sports glasses).

Match Duration and Time Definitions

If a competition uses non-standard match lengths (e.g., youth or friendly formats), bets are still settled according to the rules and market description provided. Lack of information about exact minutes does not automatically void a bet.

Pitch and Field Setup

A football pitch is rectangular and divided by a halfway line. Penalty areas are marked in front of each goal. Corner flags are placed at the four corners. Technical areas near the touchline are reserved for substitutes and staff, and coaches are typically expected to remain within that area except where match regulations allow otherwise.

Match Officials

The match is controlled by the referee, who has final authority on all decisions. Assistant referees support the referee, and a fourth official may be appointed to manage substitutions and indicate added time. In some competitions, additional assistants and video review officials may also be present.

VAR (Video Assistant Referee)

Where implemented, VAR supports the referee by reviewing specific incidents, typically including goals, penalty decisions, red-card incidents, and cases of mistaken identity. VAR checks may delay restarts while a review is completed. The final decision remains with the referee.

Goals and Scoring

A goal is scored when the whole of the ball crosses the goal line between the posts and under the crossbar, provided no infringement has occurred. The team with more goals at the end of the match (as defined by the relevant market: regular time, including extra time, etc.) is the winner.

Common goal types

Kick-off and Restarts

Each half starts with a kick-off. After a goal, play restarts with a kick-off by the team that conceded. The team that kicks off the first half does not kick off the second half (the other team does). Similar rules apply in extra time.

A kick-off must follow the correct procedure; if taken incorrectly, it may be retaken as directed by the referee.

Goalkeeper Handling Rules

The goalkeeper may handle the ball only within their own penalty area. In general, the goalkeeper is not permitted to pick up the ball if it is deliberately kicked to them by a teammate (back-pass rule), though competition rules and the exact method of the pass can affect how this is judged by the referee.

Substitutions

Substitutions are governed by the competition rules. Many competitions allow a set number of substitutions during regular time, with additional substitutions possible in extra time. Once a player is substituted, they typically cannot return to the field (unless the competition rules specifically allow rolling substitutions).

Substitutions take place when play is stopped and are managed by the referee and/or fourth official.

Corner Kicks

A corner kick is awarded when the ball goes over the goal line without a goal being scored and was last touched by a defending player. The kick is taken from the corner arc nearest to where the ball crossed the line.

For betting purposes, where applicable, corner timing is usually recorded when the corner is taken, not when it is awarded.

Free Kicks, Fouls, and Offside

Free kicks are awarded after infringements such as fouls, offside offences, handball, dangerous play, simulation, or goalkeeper handling offences (including certain back-pass situations). The referee determines whether the free kick is direct or indirect based on the laws of the game and competition rules.

Extra Time, Play-offs, and Penalties

In knockout formats, if a winner must be decided and the aggregate score is level, extra time and penalties may be used according to competition rules. The “away goals” rule is not applied in competitions that have abolished it. A penalty shootout format (ABAB or ABBA) depends on tournament regulations.

Shots (Statistics Definitions)

Goal Kicks and Goalkeeper Saves

A goal kick is awarded when the ball crosses the goal line after last touching an attacking player and no goal is scored. A goalkeeper save is credited when a shot on target is prevented from becoming a goal.

Cards (Betting Rules)

For card-related markets, the customer must predict the number of cards shown within the time period stated in the market (e.g., full match, specific half, etc.).

How cards are counted:

Bench cards:

When match events are recorded

All match events used for settlement (goals, throw-ins, cards, corners, etc.) are recorded when they occur during the match, not after the match ends or at half-time.

Examples:

Important note for corners and similar events:
If a corner (or similar event) is awarded but not taken, it is not counted.

Card Points

Some markets are settled using “card points” instead of card count.

Points allocation:

Yellow Cards

A yellow card is used by the referee to caution a player for misconduct or repeated infringements. Common examples include unsporting behaviour, dissent, delaying restarts, deliberate handball (where applicable), simulation, and other cautionable offences.

Key principles:

Bench and staff:

Timing:

Red Cards

A red card is the most severe sanction and results in dismissal of the player from the field. A red card may be shown:

For markets:

Managers and staff:

Friendly match specifics:

Green Cards

A “green card” may be applied in certain local or amateur competitions as a fair-play initiative. Where such a scheme exists, green cards are awarded based on conduct criteria defined by the organizers.

Green card schemes are not standard across professional competitions. If a market refers to green cards, it will be settled according to the official match records and the specific market description.

Match Abandonments and Postponements

A match is considered abandoned, suspended, or postponed if it does not start or is not completed as scheduled.

General Rule

Unless otherwise stated in the market description, a match must be played and completed within 24 hours of its originally scheduled start time for bets to remain valid.

Interrupted Matches

If a match is interrupted after it has started:

Technical results (e.g. 3–0 awarded win) are not taken into account for betting settlement unless explicitly stated in the market rules.

Sport-Specific Exceptions

Pre-Match Betting Rules

Pre-match betting refers to wagers placed before the official start of the event.

Live Betting Rules

Live betting allows wagers to be placed after an event has started. Odds change dynamically based on match developments.

General Principles

Match Format Changes

If the match format changes and this was not indicated in advance:

If the match consists of two halves and the length of a half is changed:

Outright Markets

Outright markets are considered All In Run Or Not.

Dead Heat Rule

If multiple selections share the same final position. The odds are divided equally among the winners:

Live Bet Accuracy Disclaimer

All live match data is provided for guidance only. The Company does not accept responsibility for inaccuracies in live streams, clocks, or statistics.

Asian Handicap (AH)

Asian Handicap is a betting market that removes the possibility of a draw by applying a virtual advantage or disadvantage to one of the teams before the match starts.

Handicap values may be whole numbers (0, ±1, ±2), half numbers (±0.5), or quarter numbers (±0.25, ±0.75, etc.).

Whole & Half Asian Handicap

Double Asian Handicap (Quarter Handicaps)

A Double Asian Handicap is used when the handicap value is a multiple of 0.25 but not 0.5, for example:

Such a bet is automatically split into two equal parts, each settled separately using the nearest standard handicaps.

Settlement Logic

Let:

Each half of the bet equals C / 2.

Possible outcomes:

1. Both halves win
Payout = C × k

2. One half wins, one half is refunded
Payout = ((k + 1) / 2) × C

3. One half is refunded, one half loses
Payout = 0.5 × C

4. Both halves lose
Payout = 0

These settlement values are also used when calculating accumulator (parlay) odds.

Asian Totals (Over / Under)

Asian Total bets work similarly to Asian Handicaps but apply to the total number of goals rather than teams.

Double Total Bets

If the total value is a multiple of 0.25 (e.g. 2.25, 2.75, 3.25), the bet is split into two equal parts:

Each half is settled independently and combined into a final result.

Example (Over 2.25)

If exactly 2 goals are scored:

General Asian Market Rules

Market Positions

Each betting market includes predefined options. The most common symbols and their meanings are listed below.

1 / 2 / X

Double Chance

Yes / No

Over / Under

Odd / Even

Draw No Bet

Handicap Markets

None

Indicates that no team or player will produce the specified outcome in the market.

Half-Time / Full-Time

Combined market predicting outcomes at half-time and full-time.

Bet Builder

Bet Builder allows players to create a custom bet by combining multiple markets from a single sporting event.

Bet Builder Rules

FreeBet

A FreeBet is a promotional stake provided by the Company.

Cash Out

The Cash Out feature allows a bet to be settled before the event finishes.

Cash Out Conditions

The Cash Out amount may change at any time.

The Company reserves the right to disable Cash Out at its discretion without prior notice.

Once Cash Out is used, the bet is settled immediately and cannot be reopened.

Ticket Editing Options

The Save feature allows players to store selected events and monitor odds without placing a bet immediately.

Delete Selection

Players may remove selections from a ticket before any event starts.

Rules:

Replace Selection

The Replace feature allows one selection to be replaced with another.

Conditions:

Technical Errors and Invalid Bets

The Company reserves the right to cancel bets in cases of:

If an error results in unjustified winnings, the Company may reclaim the incorrect amount.

Bets placed by participants directly involved in an event (players, referees, coaches) may be voided.

Bets may also be voided if there is reasonable suspicion of match fixing or irregular betting activity.

Match Procedures and Game Flow

Before the start of a match, the standard formalities may include:

The match officially begins when the referee signals the kick-off.

Added Time (Stoppage Time)

Additional minutes may be added at the end of each half to compensate for interruptions, including:

The amount of added time is determined solely by the referee and may be displayed by the fourth official where applicable.

Extra Time

Extra time is played only in competitions where a winner must be determined.

Unless explicitly stated, extra time and penalties are not included in betting settlement.

Injury Breaks

If a player is injured:

Time lost due to injuries is typically added to stoppage time.

In case of serious injury, an ambulance may enter the field and the match may be delayed or suspended.

Drop Ball

A drop ball is used to restart play following a stoppage not caused by a rule infringement, including:

Match Suspension and Abandonment Reasons

A match may be suspended or abandoned due to:

Water Breaks

Water breaks may be implemented when weather conditions exceed 30°C, subject to referee approval.

Technical Loss

A technical loss (e.g. 0–3) may be awarded if:

Technical results are not used for betting settlement unless explicitly stated.

Fair Play

Fair Play refers to actions demonstrating sportsmanship and respect.

In rare cases where a goal results from a Fair Play situation (e.g. returning possession), such goals are treated as valid goals for betting purposes.

Ball Boys

In official competitions, ball attendants may be present to assist with quick restarts. Their involvement does not affect betting outcomes.

Transfer Window

Player transfers are permitted only during official transfer windows:

Violations of transfer regulations may result in disciplinary sanctions but do not affect betting settlement.

Final Provisions

The Company reserves the right to:

In case of ambiguity, the Company’s interpretation shall prevail.

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